What average lazy American doesn’t
love to come home after a long day, plop themselves on the couch, pick up their
controller, load up Call of Duty, microwave some pizza rolls, and vegetate
until it’s time for bed? I mean nothing is better than action packed
entertainment then being the one in control of the action. In the 2016 world of
interactive technology, streaming, and digital downloads gaming companies were
thought be able to stay afloat the deepening sea of the recession. Now the big
question, and what everybody ACTUALLY cares about, where do I invest? What is
going to make me the most money? First let’s break it down.
Investing is hard, and if you’re
like most people you have no idea what to do when you see a list of numbers and
percentages. The Boston Consulting Group has kept use of the same growth-share matrix
to establish quality classifications of a company’s strategic business units,
or SBUs. They differentiate between four main categories. The first being Star which is a SBU with high growth,
high share, and need large investments to support their rapid growth. The
second is a Cash Cow. This type of
SBU have a low growth, high share, and usually need less investment. The third
category and type of company you’re less likely to invest in would be a Dog. SBUs that are Dogs are low growth and low share. They usually generate enough
business to maintain themselves, but do not really profit or grow. The fourth
and final category is question mark
which are companies that could really go either way. These are usually new
companies that have seen good and bad results and have to ability to either
take off, or not. So what gaming company is the smartest to put your money
into? First we should probably classify them based on their BCG category.
Let’s take a look at all of the
gaming consoles and companies around the market right now. Some popular types
include Xbox, Playstation, Wii, Steam Machine, virtual reality systems, and
mobile games. They all offer tons of different games and genres of games to occupy
your time with.
First
let’s find our star. In the past couple years we have seen the use and
application of mobile devices skyrocket in all types of industries. Mobile apps
and games are easy to download, affordable, and can be accessed almost anywhere
at any time. I like to say we are living in the ADHD generation. Everyone has
such a short attention span now a days that people don’t want to spend more
than a couple minutes playing a game. They want something they can do while
they wait in line for a couple minutes instead of having to glue their eyes to
a television screen for hours on end playing the same game. People have given
their time and money to apps and mobile games. According to “Flurry” a mobile
analytics company “mobile app usage continued to see significant growth over
the past year, with overall app usage up by 76% in 2014.” (http://techcrunch.com/2015/01/06/app-usage-grew-76-in-2014-with-shopping-apps-leading-the-way/)
Usage of apps are growing very rapidly, and as user/device interactivity grows
the need for fast, compact, mobile technology will as well.
Now for
our cash cow. For a very long time
gaming consoles have been the standard medium for playing interactive video
games. The basic idea is you get your box that you can put a disk into, a
controller that handles the movement and navigation of the game and system, and
a tv to project the image of the game onto. The neat thing about console games
is that compatible games will always work. For instance, all Xbox 360 video
games use an Xbox as their medium for playing and will work as long as the disk
isn’t damaged, while with computers some game work on different operating
systems or have several requirements that people cannot always meet
technologically. Gaming systems like the Xbox 1 have online marketplaces where
people can interact and “There are now 48 million active Xbox Live users,
a 30 percent increase from the same period a year ago.”(http://www.ibtimes.com/microsoft-msft-q2-2016-earnings-xbox-live-shows-strong-holiday-growth-2284983)
This online experience provides tons of room and possibility for growth with
console games. Companies are now offering digital downloads of games which lets
people not have to keep track of disks or deal with damaged disks, and there
are new games constantly coming out which usually leads to an increase in the
market of buying the gaming console that can support those new games.
There
are a lot of ideas in the gaming industry that could go either way in terms of
success, but one competitor catching a lot of attention right now is virtual
reality gaming systems. This is our Question
Mark. There have been good results and bad results from virtual reality
games. One problem many are coming to terms with in this kind of technology is
that it is tough on our mental. A lot of people claim to experience headaches, nausea,
dizziness, and other motion sickness related side effects when playing virtual
reality games. On the other hand this kind of gaming is the most immersive way
of playing yet and when it comes to serious gamers, interactivity is
everything. With virtual reality you can be an actual part of the action
without really being there. Many people are attracted to this idea, but virtual
reality may be suited to an audience of serious gamers and while it is nice to
have available, the market may just be too small to really take over.
So
lastly, let’s get to the Dog. So what
is the last thing is the gaming community that you want to put your money into?
Surprisingly the console I would have to put in this category would be the
Steam Machine. Made by a company called Steam that provides a medium for
downloading, streaming, and playing computer games. Computer games as a whole
are losing their place in the gaming industry. Making a game that matches all
the tech requirements and can be used on all operating systems is nearly
impossible. With this obstacle in mind it is very hard for a computer game
company to create a product that is usable by their audience. They will lose
money and sales simply because people cannot use the game. I would think that
streaming games would be a venture that our generation would pick up on very
quickly, but the results from the Steam Machine prove differently. “By trying to appeal to everyone, the
Steam Machine is instead failing to build an audience and is beginning to show
the symptoms of a flop.” (http://gamingillustrated.com/why-steam-machines-will-fail/)
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